Game Audio Implementation

I created and implemented audio for the interactive PC video game, 'Cube'. The final design includes Foley, Ambience and Dialogue. Assets were either produced or synthesised by myself or sonically manipulated from a sound effect library. The implementation of the interactive audio was completed in Wwise. 

Cinematic Trailer Audio Mix

I replaced and designed assets via self-recorded audio, synths and sonic manipulation, as well as produced a surround sound Dolby Digital 5.1 mix for this game trailer. The final soundtrack includes foley, dialogue, narration, music composition and music supervision, mixed in Pro-Tools HD.  (Video material here used only for demonstration purposes).

 

Music Composition

Classically trained in music since the age of 6.

Primary instrument: Piano

Music preference: Techno or Classical

Listen below to hear how my music composition has evolved over the years....

Radio Production

My cheesy radio formatted commercial programme: